Wayne Gilbert: Head of 2D/3D Character Animation

Welcome to the Character Animation department at VanArts!

Our program has two streams: one for 2D, and one for 3D. Classes are held separately using different software, but lectures and group critiques are delivered to both streams at once, so everyone can learn from each other. 

At VanArts we will take you through this step-by-step. If you have never animated before, it doesn’t matter. We will give you everything you need to learn this craft. One of the most important things we will talk to you about the whole year is your decision-making. Animation is built from so many small places, that’s why we insist on planning and making decisions ahead of time. When you ask me for help, the first thing I will ask you is, ‘what would you like to do?’ If you can define that, our mission is to support your vision.

The first week you will start animating immediately, as there is no reason to delay. You will be set up with the Harmony software, the character rigs, and everything you need, so you can start working. Within a few weeks your whole class will be friends, sharing things and learning together. This is your home. We look forward to meeting you.

Fall 2021September 7
Spring 2022March 14
Fall 2022September 6
Spring 2023March 13

Program Curriculum

The 2D Character Animation curriculum is delivered over 4 terms for a total of 12 months.

Introduction to Animation

The main courses which carry through the whole year are Animation, Story & Visual Language, and Life Drawing. The first term of the year begins with introducing the Harmony pipeline and teaching basic principles of animation: Initiating Force, Path of Action, Lead/Follow, Timing/Spacing, Physics and Body Mechanics. The aesthetics of a shot, psychology of line, shape, composition, lighting and colour are covered in the Story/Visual Language course. Life Drawing is essential for all students, as strong drawing skills build confidence and help with structural drawing for planning animation. 

Skills You Will Learn

Intro to Harmony
Basic Animation Principles
Timing/Spacing
Physics & Body Mechanics
Path of Action
Lead/Follow
Initiating Force

ADVANCING THE ART FORM

Term 2 advances the study of animation through more detailed body mechanics and introduces acting, character awareness, thinking and dealing with the environment to strengthen content believability. Story & Visual Language advances to deal with the psychology of cinematic image and story structure, while storyboarding assignments prepare you for Term 3 assignments and Term 4 demo projects. Life Drawing continues, advancing body construction awareness and dynamic posing. Animation History course is offered for an in-depth look at how the art form has evolved.

Skills You Will Learn

Storyboarding
Editing
Adobe Premiere
Advanced Animation
Character Awareness
History of Animation

ACTING AND PERFORMANCE

Character performance is the focus of Term 3 animation assignments, taking an innovative look at ‘the animator as actor’ role. You will observe students from our Acting Department, studying their body language, timing and interaction. Pantomime, dialogue, sound effects and music are introduced, while in Story & Visual Language you will develop, storyboard, and create assets for your Term 4 demo project. Life Drawing further advances body construction awareness and dynamic posing. 

Skills You Will Learn

Character Performance
Pantomime
Dialogue
Editing & Audio
Dynamic Poses
Asset Building

YOUR FINAL PROJECT

The final term is for honing character animation skills while creating your demo reel and portfolio. You have the choice of completing a short film, or completing a sequence of assignments to showcase your skills to studios. Harmony classes introduce software components specific to your final demo, while advanced studies in Story & Visual Language and Life Drawing continue to zero in on what you present for your portfolio. 

Check out our Animation Playlist on YouTube for samples of student films & demo reels.

Skills You Will Learn

Honing Skills
Lighting
Rendering
Demo Reel
Portfolio Development

Student Work

Check out some of the amazing work our 2D Character Animation students have created.

Alumni

From Alberta to Vancouver: An Animator's Journey

01From Alberta to Vancouver: An Animator's Journey

Meet Denver Bexson, an 2D Character Animation graduate now working as a Junior Animator at Titmouse Studios in Vancouver. She came to VanArts in 2019 after studying fine arts at university in Calgary, wanting to focus on the tangible craft of animation. Her hard work, even during the arrival of a pandemic, paid off and now she's a working professional. 

In this video she talks about the experience of learning the art of animation in blended delivery classes, both on campus and online.

Bringing Rick and Morty to Life

02Bringing Rick and Morty to Life

The hit animated TV series Rick and Morty is produced in Vancouver at Bardel Entertainment, and many of our own animators have been a part of it, including Nathan Litz, who won his second Emmy in 2020 for his direction on the show. 

Nathan’s credit list working for nearly 18 years in animation includes shows such as Jacob Two-Two, Atomic Betty, Edgar & Ellen, The Simpsons, Teen Titans Go, Rainbow Butterfly Unicorn Kitty, and of course the beloved Rick and Morty. At least 17 other graduates of VanArts have worked on the Emmy-award winning series under Nathan’s skillful direction.


VanArts Graduates Spun Us into the Spider-Verse

03VanArts Graduates Spun Us into the Spider-Verse

A total of 9 alumni worked on the ground-breaking Spider-Man: Into the Spider-Verse at Sony Pictures Imageworks in Vancouver. One of them was Samuel Rico, who has served an an Animation Director for studios in Mexico and now animates on features such as Hotel Transylvania 3 and The Angry Birds Movie 2.

Into the Spider-Verse has been a game-changer for animated filmmaking, winning both the Golden Globe and the Academy Award for Best Animated Feature, and hard-working animators like Sam got to share in the glory!

Department Faculty

Wayne Gilbert

Head of 2D/3D Character Animation

Wayne Gilbert has worked in the industry for 35+ years on films ranging from Star Wars to Care Bears, including Rock and Rule, The Mummy 2, Pilsbury Doughboy commercials, 7 TV specials and video games Bounty Hunter, Skate and Skate 2.  His credits include Sr. Animation Director, Sr. Lead Animator and Art Director having worked at studios such as Nelvana, ILM (Industrial Light & Magic), Walt Disney Canada and EA Black Box.

Wayne has lectured internationally at post-secondary schools and professional venues, won 2 Clio Awards, created 5 animated short films (including the award-winning Let Go), and has authored 3 books (including Simplified Drawing for Planning Animation). His personal work is focused on writing and story development for film. www.anamie.com IMDB


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Charles Phillips

Instructor

Charles is an accomplished animator, historian and certified Harmony Instructor, who studied film-making at John Abbott College’s Creative Arts Program in Montreal in the early 1980s and also attended the Sheridan College Classical Animation Program in Oakville, Ontario. His many credits for television series and commercials were earned at studios in Montreal and Toronto, and on various independent projects in Vancouver. His eclectic background includes experience in radio broadcasting, as well as comic book and anime wholesale distribution. Charles is a cornerstone of the school, having initially worked underneath Lee Mishkin, Academy-Award winning founder of VanArts‘ Classical Animation Program.

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Carlos Arancibia

Instructor

Carlos has been in the animation field for about 20 years and has been part of large teams of artists at places like Walt Disney Feature Animation, Core Feature Animation, Digital Domain, EA, Bioware, Arc Productions and Mr. X. He’s had experience doing 2d traditional Animation, character animation, motion capture, game cinematics for AAA game titles such as Dragon Age and Mass Effect, as well as creature animation for various feature films and TV series. His list of credits include Disney’s Tarzan, Lilo And Stitch, Brother Bear, Mulan, Emperor’s New Groove, My Super Ex-Girlfriend, The Wild, Guillermo Del Toro’s Oscar-winning The Shape of Water among many others. His career has taken him from Toronto, Ontario to Orlando Florida to LA, Edmonton Alberta and finally to Vancouver BC. He graduated from Sheridan College, having completed the Traditional Animation Program, studied Design at University of Costa Rica and at Seneca College, as well as taking computer training at OCAD. He enjoys playing a little classical guitar and the occasional game of table tennis.

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David MacLeod

Instructor

David is a graduate from the early days of Vancouver Film School. He’s worked for companies such as Rainmaker, Bardel, Heavy Iron Studios, THQ Inc, Relic Entertainment, EA, Disney Interactive, and Sony Animation. David began his career on some of the very first CGI-animated television shows, such as Reboot, Beast Wars, and War Planets. At THQ, he worked on Sponge Bob SquarePants, the Dawn of War series, and Space Marine games. David supervised and directed the animation for the award-winning Company of Heroes series, the number one highest-rated real-time strategy game of all time. Returning to TV and film, he worked on Escape from Planet Earth, Ratchet and Clank, Open Season, Scared Silly, Surfs Up 2, as well as Imaginary Mary and number of the Barbie/Mattel DVDs. Born in Vancouver, he has a passion for west coast camping and is an avid angler, fishing from Vancouver Island to Haida Gwaii.

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Kevin Stevenson

Instructor

For over 25 years Kevin enjoyed a career as an illustrator & graphic designer in Edmonton, AB holding senior positions at several local software and design studios, and eventually operating his own design studio and business for over a decade. A decision to follow his true passion for animation led him to the West Coast and now he is a graduate of the 3D Character Animation program at VanArts.

Immediately after graduating, he started his career as an animator at Rainmaker Entertainment (now Mainframe Studios). Quickly rising to the position of Lead Animator, he has worked on several award-nominated TV series from Bob the Builder (including the European theatrical release Bob the Builder and the Mega Machines), the Netflix series SpyKids: Mission Critical and Barbie: Dreamhouse Adventures.

Kevin continues to work at Mainframe as Lead animator on the award-nominated series for DreamWorks TV Animation – Madagascar: A Little Wild. Outside of animation he’s an avid sports enthusiast with a love for the “beautiful game” of football (soccer here in Canada) but anything to keep active. Illustration and watercolour painting are still passions to be pursued when not keeping up with his busy teen-age children’s activities.

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Scott Hastings

Instructor

Scott has been a media producer, consultant and instructor since 1997.  Most recently he has worked with Identify Photo on a number of video productions as a producer and sound engineer for non-profit organizations and is an active musician and entertainer. Scott’s work experience also includes many years with the Gulf Islands Film & Television School as 3D Animation program manager, soundtrack composer, video mentor and co-producer of the school’s official YouTube Channel launch. He has developed websites, print materials and produced animation for his award-winning short Frog Song, the documentary Contact the People (2002 Sundance Film Festival premiere), plus sound design for Lisa Jackson’s NFB short Suckerfish and Richard Reeves’ camera-less animated film 1:1.

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Thomaz Magno

Life Drawing Instructor

Thomaz Magno has been drawing professionally since 2006, starting as a graphic designer in Brazil. In 2010 he moved to Canada to pursue a career in animation, and here in Vancouver he has worked full-time for animation studios such as Icon Creative, Titmouse, and Atomic Cartoons as a designer and concept artist. He has participated in traditional live painting and online competitive digital speed painting forums, illustrated two published novels, works on sculpting in clay and VR, and freelances from his home studio working on concepts for clients like Framestore NY and Spark Animation.

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Tuition

Canadian

$26,750.00 CAD

International

$33,750.00 CAD

Additional Information

Payment Schedule

10% deposit upon acceptance to hold your seat
40% six weeks prior to start date
50% by end of Term 1 (3 months into studies)

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