Wade Howie: Head of Game Art & Design
Welcome to VanArts! Our program gets very heavily into game engines, how gameplay works, 3D characters and environments, developing levels, and making them playable. Using Unreal as our game engine of choice, it is mind-boggling to be able to create full feature film quality assets: models with reflections and colors bouncing off surfaces, all in real-time.
In the first week you will begin right away with 3D fundamentals, figure drawing classes, and art foundation courses. I always encourage people who have little experience with 3D modeling to download a free license of Maya from Autodesk. Try it and move things around. It will make starting up easier for you. If you are ready to work hard, we will prepare you to be a creative professional in the game industry.
Upcoming Start Dates
I look forward to seeing you in one of our upcoming intakes!