Wade Howie: Head of Visual Effects

Welcome to the Visual Effects department at VanArts!

We work with students from a variety of different backgrounds and levels of experience, and our goal is for everyone to have an overall enjoyable and successful time. In the first week you will begin right away with 3D fundamentals and art foundation courses for anyone who needs brushing up on concepts such as color theory and composition. I always encourage people who have little experience with 3D modelling to download a free license of Maya from Autodesk. Try it and move things around. It will make starting up easier for you.

It’s going to be a really exciting time, as you go from someone who’s in love with film to actually seeing how things work, and how to break things down. There are so many areas to work in, whether it’s putting together effects for a blockbuster film, or even more invisible effects for a romantic comedy or a documentary. I can’t wait to see what you can do.

Houdini-Certified

We have been recognized by SideFX Software as a certified Houdini Training Partner. All Visual Effects students receive a free commercial license of Houdini from SideFX Software ($2,000 value) upon graduation.

Upcoming Start Dates

We look forward to seeing you in one of our upcoming intakes!

Fall 2021September 7
Spring 2022March 14
Fall 2022September 6
Spring 2023March 13

Program Curriculum

The Visual Effects for Film & Television curriculum is delivered over 4 terms for a total of 12 months.

3D & COMPOSITING FOUNDATIONS

The first three months of the program are designed to familiarize you with the fundamentals of visual effects production. You will learn the basics of 3D modeling, animation & rendering in Maya, 2D image manipulation & compositing in Nuke, and the history of visual effects techniques. The goal for Term 1 is to build a strong understanding of the building blocks of VFX production as it applies to feature films, TV series or video games & cinematics.

Skills You Will Learn

3D Fundamentals in Maya
Art Foundation
Basic Nuke Compositing
Basic Photshop
History of VFX

ADVANCING THE TOOLS

During the second term you will begin to master the concepts and tools learned in Term 1, plus introductions to industry-standard software Houdini for dynamic visual effects. Intermediate FX topics such as dynamic simulations and character rigging will be studied with an emphasis on how and why things work the way they do. The goal for Term 2 is for you to understand the process of VFX production on an abstract level.

Skills You Will Learn

Maya for VFX
Intro to Houdini
Advanced Photoshop
Advanced Compositing
Concept Development

MASTERING THE TOOLS

In Term 3, you begin “colouring outside the lines” as you are required to apply your skills in inventive and innovative ways to solve a variety of production requirements. Advanced topics such as procedural modeling and destruction will emphasize creative solutions to complex production problems. You will also begin specializing in areas of particular interest for your final demo reel, and be introduced to matte painting and Python scripting. The goal for Term 3 is for you to demonstrate innovative and analytical thinking as well as artistic and technical expertise.

Skills You Will Learn

Python Scripting
Matte Painting
Shading
Pre-production
Preparation for Demo Reel

FINAL DEMO REEL

The final term at VanArts is dedicated to the production of an industry grade demo reel for showing to potential employers. Working under the guidance of industry-pro faculty, you will create a showcase for your particular skills and talent and polish it using industry-standard softwares. Weeklies and tech support ensure the final quality of your reel, the most important asset and foundation for your entry into the industry

Skills You Will Learn

Advanced VFX Production
Group Critiques
Editing & Polish for Final Demo Reel

Student Work

Alumni

VanArts VFX Graduates on Your Silver Screen

01VanArts VFX Graduates on Your Silver Screen

The shows you enjoy on Disney+, Amazon Prime, NetFlix, and other streaming services on your big-screen TV all feature hard work by graduates of VanArts. Soon we will return to theatres and see everything bigger, and better.

The industry is booming, studios are hiring, and demand is sky-high for visual effects artists. This is the time to start training.

More upcoming shows that VanArts VFX grads are working on:

2021: Fast & Furious 9, Suicide Squad, Space Jam: A New Legacy, Jungle Cruise, Venom: Let There Be Carnage, No Time to Die, Dune, Ghostbusters: Afterlife, Top Gun: Maverick, The Matrix 4

2022
: The Batman, Doctor Strange 2, Morbius, Jurassic World: Dominion, Foundation

Living the VFX Dream at Sony

02Living the VFX Dream at Sony

Soon after graduating in fall 2020, VFX graduate Imaobong Udofa was hired at Sony Pictures Imageworks in Vancouver, as a matte painting/environment artist on Hotel Transylvania 4.

Listen to his story of how VanArts gave him the tools for success.

Department Faculty

Wade Howie

Head of Visual Effects

A pioneering artist in digital visual effects, Wade Howie’s production career spanning 3 decades has included 12 years with George Lucas’ Industrial Light and Magic as VFX Supervisor/Director, Head of Modelling and Animation, & Creative Director for animated TV and commercials.  His other roles include Art Director for games at Electronic Arts, on-set Supervisor for various CG/live action hybrid productions, and journeyman FX and lighting artist for film & TV. His feature credits include Terminator 2, Hook, Star Trek VI, Jurassic Park, The Mask, Casper, The Wild, Watchmen, TRON:Legacy and The Thing. As well as training and mentoring new CG artists in industrial settings across Europe, US, Canada and Africa, Wade has worked as a college professor and consultant for new studios bringing CG artists online. Wade has also contributed at software development firms Alias Research Inc. (Maya) and Side Effects Software Inc. (Houdini), and has a background in traditional art and design as well as filmmaking. Wade has received many awards for the commercials he has supervised, Clio (Animation): Star Wars Pepsi (Marfalump), Clio (VFX): Dodge 1997 campaign, Animation Magazine Awards: Hefty GingerBread Man & Rhythms.com Data Dancers, and Prix Pixel/INA, CGX: Pepsi Japan Pepsiman campaign.

CLick to Learn More About Wade Howie

Bob McAfee

Instructor - 3D Fundamentals and Maya

Bob holds a Bachelor of Fine Arts degree in Animation from the Emily Carr University of Art & Design, and a Diploma in Digital Animation. Since 1999, he has worked as a Cinematic Director, Lead Character Modeler, Technical Artist and Animator, and a Maya and Zbrush instructor for the Art Institute of Vancouver, BCIT, Emily Carr University of Art & Design, Radical Entertainment and VanArts.

CLick to Learn More About Bob McAfee

Esdras Prudente

Instructor - Compositing

Graduated from Vanarts, Esdras has nearly a decade of experience in the movie industry on over 30 feature film & TV credits including iZombie, The Magicians, Doctor Strange, Hunger Games, X-Men, and many others. Esdras has worked as Roto Lead and Digital Compositor at Method Studios Vancouver and is now starting up his own Visual Effects Studio – Wezarts Studios Vancouver. He is passionate about movies, games, magic and helping anyone willing to hear from him.

CLick to Learn More About Esdras Prudente

Johnson Chuang

Instructor - Houdini

Graduated from VanArts, Johnson started out in the industry as a matchmove artist, and later switched to FX. He has worked at Image Engine, Digital Domain, and Method Studios, and is credited in over 30 films such as Avengers Infinity War, Pokemon Detective Pikachu, and Maze Runner. His favourite part about teaching FX is that it is both technical and artistic-driven. He has a M.Sc. in computer science and a passion for all things CG!

CLick to Learn More About Johnson Chuang

Michael Pilling

Instructor - Matte Painting & Photoshop


Michael is a matte painter and environment concept artist.  Currently Michael is at Zoic Studios doing matte painting in episodics (the Hundred, Falling Skies and the upcoming Wayward Pines among others).  Previous studios include MPC (Malificent) and Gener8.  Prior to visual effects, he was in the games industry in environments at Electronic Arts. His base is in the traditional arts, having studied at Emily Carr prior to getting into digital world.

CLick to Learn More About Michael Pilling

Weverton Alves

Instructor - Compositing & VFX Production


Weverton Alves is a digital artist with experience working for Marvel, DC, Warner Bros, TNT and other studios. His credit list creating visual effects includes Batman vs. Superman, Guardians of the Galaxy, Doctor Strange, Captain America: Civil War, R.L. Stine’s The Haunting Hour, Spooksville, and many other features, TV movies, and short films.

CLick to Learn More About Weverton Alves
previous
next

Tuition

Canadian

$32,750.00 CAD

International

$38,750.00 CAD

Payment Schedule

10% deposit upon acceptance to hold your seat
40% six weeks prior to start date
50% by end of Term 1 (3 months into studies)

Please view our list of required equipment for this program.

Click to Apply Now

Ranked Top 10 Worldwide

Industry websites such as Animation Career Review have consistently ranked us high in their annual lists of top animation schools in the world

Learn about Top Worldwide schools

Be In The Know

Sign Up

Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat

I would like connect with a Vanarts advisor.
SUBMIT
VanArts Logo

Our mission is to unlock the creative and career potential within each student.

Accreditations and Affiliations
Address
570 Dunsmuir Street, Suite 600
Vancouver BC. Canada
V6B 1Y1
Phone
604 682 ARTS(2787)
Toll-Free
800 396 ARTS(2787)
Fax
604 684 2789
Hours
Monday - Friday9:00 - 16:30
CONTACT US

© 2021 Vancouver Institute of Media Arts. All Rights Reserved.